(But not the massive overhauling Fusion 3 is going to be!) (And for those wondering about SIBRE, the engine I'm building is basically the same engine for that game, so work done to the open source engine is work done to SIBRE.)Īs an aside, I am considering making Quint's Revenge open source, in case anyone wants to have a look at that game's code.Ĭlickteam Fusion 2.5 is a somewhat major upgrade over Fusion 2. In the mean time, I have a Mega Man engine to build. (This one's much easier to work with.)Īny Multimedia Fusion/Clickteam Fusion users out there let me know if you want the tutorials up or not. This ones a bit outdated, but it was the camera system used by Quint's Revenge.Īs for recording new ones in the interim, I'd happily record the following as you await news on the open source engine:Ī) Making a Mega Man camera system. I'll happily reedit and re-upload those if needed.Ī) Changing screen resolution and keeping it pixel perfect.Ĭ) Making Mega Man change colour efficiently.ĭ) Making a Mega Man style camera system. Some of the tutorial videos may still be of use to people, as they were requests at the time of recording and were uploaded as unlisted videos to satisfy specific people. Working on Revolution, Sibre, Quint's Revenge, the Christmas Carol series and even with N64Mario's old engine (which sadly is no longer compatible with the latest versions of Multimedia Fusion/Clickteam Fusion) has taught me much in the game making process, and I am convinced I can build an easy to use workable engine for anyone to use - so that is what I'll be doing instead of the tutorials. I have a solution to the problem - rather than a tutorial, I propose to simply build an open-source Mega Man Engine for Clickteam Fusion 2.5. The latter issue left me with the prospect of re-recording all 10 or so of the tutorials I had recorded, a tall order and one of the reasons the tutorial section has sort of languished without updates. well there's a bit of a problem with that.Ī) My time is going to be eaten up very quickly lately due to the fact I've re-entered the education system andī) Sometimes the tutorial's teachings, looking back on them were flawed and not that helpful. The full contents of this bundle can be seen in the graphic below:Ĭlick here for more details of the bundle.A year or so ago I announced I had begun recording tutorials for Multimedia Fusion and creating a Mega Man game. Note: When you redeem your Clickteam Fusion 2.5 Standard Steam key, you’ll also receive a Steam coupon for $50 off of an upgrade to Clickteam Fusion 2.5 Developer, where you’ll get access to exclusive developer features! This discount expires November 1st, 2016 at 7:00pm Pacific.ĮDIT – Top tier of Humble Bundle has been extended to include the Developer version and Android exporter! Additionally the Standard addition of Clickteam that comes with this bundle includes a credit for the developer version, described below: Other items in the bundle include several games which include source code, the HTML5 and iOS exporters and more. Perhaps the most famous game made with the Clickteam Engine is the Five Nights at Freddy’s horror series, the 3rd version of which is actually included in this bundle. The actual bundle is built around Clickteam Fusion, a game engine which requires no coding. This particular humble bundle is in support of the Josh Farler Foundation which works to raise fund for transportation, food and housing for cancer patients undergoing treatment. Humble game bundles are a charity program with a variety of different rewards based on different levels of donations, with the donor given the option of deciding how the donation itself is allocated between the Humble team, the developers who contributed rewards and the supported charity. Hot on the heels of the GameMaker Bundle, ClickTeam Fusion is now available as a Humble Game Bundle.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |